MY CURRICULUM
September 2019 - Today
- QA and Level Designer at Nimble Giant Entertainment since September 2019 to May 2021 for the project "Quantum League" Launched at April 5 of 2021. Using the Game Engine, Unreal Engine 4. Steam Site
May - June 2019
Cutscene Editor at Sixth Vowel during May and June of 2019 for the game project "Element Space" Launched at February 14th of 2019. Using the Game Engine, Unity. Steam Site
January - February 2019
QA assistant at Sixth Vowel during January and February of 2019 for the game project "Element Space" Launched at February 14th of 2019. Steam Site
September 2018
During my Scout Adventures Volunteering I had a personal project where I designed and build a team-building game where the players improve theirs teamwork, coordination, communication, problem solving and leadership.
August 2018
Game prototype made for the "Extra credits" game jam with the theme: awesomeness for a moment. game made with Game Maker Studio 1.4
June 2017
Game prototype that I made during the "1 game a month" Jam with the theme: quality. Beat the enemies with their own bullets, use your atraction power to atract the enemies bullets and then push them back to an enemy, but be careful those bullets can hit you too. Game made with Game Maker Studio 1.4
February 2018 - October 2018
Volunteer at Gilwell Park, England, the Headquarters fo the Scout association. As a volunteer, we are in charge of taking care of the Scout center doing cleaning, maintenace, we also are instructors of different activities like Archery, Climbing, Kayaking, Bushcraft, etc.
As a Volunteer I improved my english skills, teamwork, cooperation, scope, group managment, customers service and learn how to work with people from around the world.
Also, during the volunteering I did a personal project designing and building a Team-building game called "Spider-web" where the players improve theirs teamwork, coordination, communication, problem solving and leadership.
June 2017 - January 2018
Designer, coder and producer of the game "Blind Ninja", experimental platformer game made with Game Maker Studio 1.4.
2017
Card Game Designed on 2017 as Final project on the Course of professional formation "Game Design" at Image Campus.
COURSE OF PROFESSIONAL FORMATION "GAME DESIGN"
April 2017 - December 2017
Course at Image Campus where we were teached by differents game developers about game design, level design, prototyping, scoping, and other design skills.
BACHELOR DEGREE "DESIGN OF INTERACTIVE GAMES" - PALERMO UNIVERSITY
2014 - 2016
At Palermo University, with four awarded projects.
WEB ADMINISTRATOR
Escuela Tecnica Hicken - 2016 - 2017
In charge of the laptops that the government gave to the students, relation between the school and the government. Solving technologic problems of the students laptops, giving technological support and being and government representant.
CO-TEACHER "CODING AND VIDEOGAMES"
Universidad Tecnologica Nacional - 2015
Co-teacher on a course of "coding and videogames" at Universidad Tecnologica Nacional. In charge of the "Design" side of the course.


